The core mechanics revolve around two key areas: skill checks and creating Manifestations.
Characters have 6 core stats, called Cores, and these for the basis of all skill checks – times when you roll a dice to see the outcome of whatever your character is wanting to do. Additional to this are Specialities, which show what your character is best at, and what they are trained to do. Wandering’s Call is a dice pool system, with “pips” representing skill level, and therefore how many dice you roll. More dice rolled = a better chance of succeeding.
Manifestations are the “spells” of the magic system in Wandering’s Call. You use up your valuable Soul Power to create both internal and external effects. Manifestations are more powerful for you if they relate to how your powers awakened within you, and you can pour more and more power into Manifestations to create terrifying effects. Be careful, though – using up your Soul can have…difficult….side effects.
Create huge fireballs, stop bullets mid-flight, climb sheer walls, mind-control people – and so much more.